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The enemies are a government agency that was created to deal directly with super-humans, and all of the fictional things you come across have their roots in super-powers. We don’t have ghosts or aliens, super-powers are the only ‘strange’ thing that is different between our world and Delsin's. "A lot of the believability from the game also comes from what we leave out. I don’t know how a guy could turn into trails of light and run up a building, but it feels great and looks amazing in our game so we put it in. So we wanted to spend our 'non-realistic points' on something that would make the game fun. "From day one, however, we knew the game was about super-powers and the joy of being super-human.
"Crossing that line is different for everyone because we all have things that we don’t believe in," Dociu tells me. It's no surprise then that Second Son's art director, Horia Dociu, cites getting that balance between portraying reality and fiction as one of the most difficult tasks for him and his team to get right.
The game's world is at once realistic and fantastical, offering a recognisable foundation in which to indulge the common dream of possessing wholly impossible abilities and doing with them what we will. This is no easy task considering Second Son's narrative revolves around the existence of super-powered humans and the oft-misplaced fear that surrounds them.
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From surly protagonist Delsin Rowe himself to developer Sucker Punch's use of artistic license to recreate real-world Seattle in digital form, each of the game's aesthetic elements (audio included) comes together to form a visual playground that is both believable and engaging. Second Son's visual cohesion and clarity is, arguably, among other commendable elements, its most powerful and charming hook. "I don’t know how a guy could turn into trails of light and run up a building, but it feels great and looks amazing in our game so we put it in." Lest we get into pointless arguments over PS4’s power, and Second Son’s use of that power, let’s just make it clear the game looks impressive, and that is one of the things that makes the game.John Robertson talks graffiti art, Seattle as a character, and the style of military oppression in the PS4's best-looking game so far.
#Infamous second son character full
Some fans also gripe that the game does not really make use of the PS4’s full graphical capabilities. Some people even questioned whether Delsin wore the beanie to simplify animating him! For the record, his head made for 60,000 polygons, and the beanie another 7,500 polygons on its own.
#Infamous second son character skin
There are times where shadowing under the jawline starts to get weird, and then there are the low resolution skin textures.
In fact, Ryse is the quintessential case of a game that deliberately dropped achievable benchmarks to prioritize better overall performance.Īnd so, if you are willing to deal with it, some fans have brought up graphical issues with Second Son after first hand experience. Shaders, as well as resolution, are also contributing factors. Does that seem surprising to you? Of course, polygon count is not the only factor that affects graphical quality. Now, the interesting thing is this has raised a debate on whether Infamous Second Son looks good at all. Ryse’s Marius was lowered to 85,000 polygons with LODs, but lest we forget, Crytek actually pulled off 150,000 polygons on characters, but dropped it to use with better shaders. Now compared to its contemporaries, Infamous Second Son actually runs around average, possibly more on the low side.